My engine is yet another step closer to loop-de-loops. ProSonic now interprets solidity on multiple sides of the level instead of just one. This allows the player to take multiple paths over the same area.
See the difference there? It's not entirely perfect. There are some small glitches in the way the engine interprets the solidity between the two sides, but they can be worked out with time.
It's true that I've been slow in the past few days. I have to remind myself to rest and allow myself to do other things besides work on the ProSonic engine, so that's what I have been doing. There's still plenty of reason to continue to see more updates posted here as the days progress.
I've also been looking for a little more promotion of the engine as of late. There's still many people who don't know about it or what it even is. I haven't done a heavy load of advertising because I figured the blog would sell the idea itself, which it has for the most part. However, as the engine moves closer to the possibility of a public demo, I'm starting to think more about getting more people interested. It would be a great deal of help to me if some readers could spread the word a little. Perhaps link people to the FAQ or show some screen captures I have all over my blog.