Sunday, August 06, 2006

The Updated Collision Editor

I've been updating all my ProSonic editing tools to prepare them for the new data now required by the engine. I'm fairly happy with the progress so far. The most important update is to the collision editing tool. It will now let you set different collision data for different sides:



It's coming along little by little. Maybe if I continue updating the utilities, they will be at the kind of quality Ken Silverman's programs are.

5 comments:

Anonymous said...

Yeeeahh!!! You ROCKS

OrdosAlpha said...

Ken Silverman, now that's a name I haven't heard in a long time.

witeoutking said...

The name's unfamiliar to me, I admit :\

Damian said...

Extremely intelligent programmer... in fact he was hired by 3D Realms back in the '90s for Duke Nukem 3D. He wrote the Build engine and tools used to make Duke 3D. I'm always impressed by his projects and things he comes out with. Check out his website -- http://advsys.net/ken/

Neon Black said...

The engine's looking fantastic, mate. If you manage to get a working release of this to surface, I would be finding it VERY useful. Keep up the great work.